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New characters will be given a choice of five factions. Although they each have differing spawn locations each settlements proximity to each other makes interaction between each faction an inevitable consequence of adventuring.

Citizen Faction Edit

As a 'Citizen' of Anthem you were born here, but could be any number of generations removed from a 'Reborn' settler.

We enjoy certain privileges that come with being known by other locals, whether that be discounted trade prices or easier access to medical supplies.

Relations: Edit

As civilized inhabitants of Anthem we have the following factional relations:

Friendlies: Hammervale, Rhonde, Farmers

Neutrals: Exiles, Rangers, Na'veren elves

Hostiles: Bandits, Brigden, Savage Tribes (Rhoomeri hin, Frostblood elves)

Bonuses:

+2 to appraise, lore, and persuade skills

+1500 gp

+2000 xp

Starting Points:

Hammervale - Shining Pony Inn

Reborn Faction Edit

The 'Reborn', as we are affectionately known by locals, are Faerunian natives who mysteriously found ourselves in Anthem following a near-death experience.

No-one is sure whether we were saved by divine intervention or this is some kind of purgatory.

Whether we like it or not Anthem is our home now, and we have to find our own way.

Relations:

As reborn we have all of the same factional relations as citizens.

Friendlies: Hammervale, Rhonde, Farmers

Neutrals: Exiles, Rangers, Na'veren elves

Hostiles: Bandits, Brigden, Savage Tribes (Rhoomeri hin, Frostblood elves)

Bonuses:

+1 to all saves

+1000 gp

+3000 xp

Starting Points:

Hammervale - Shining Pony Inn

The Rangers' Stumble

Native Faction Edit

As a member of the Na'veren tribe of elves you are one of the only true natives of Anthem who aren't considered batshit crazy.

Our tribe are known for our painfully neutral outlook on politics, and our ability to hide from any and all problems.

Relations:

Friendlies: Na'veren elves, Rangers

Neutrals: Hammervale, Rhonde, Farmers, Savage Tribes (Rhoomeri hin, Frostblood elves)

Hostiles: Bandits, Brigden

Bonuses:

+5 to Hide skill

+1 Wisdom

+1000 gp

+2000 xp

Starting Points:

The Rangers' Stumble

Na'veren Preserve

Exile Faction Edit

As an 'Exile' you must have rubbed local law enforcement the wrong way at some point. Could have been from looking at a corrupt deputy the wrong way, or you could have committed cold-blooded murder.. either way you don't anyone watching your back so you gotta be a little more open-minded about who your friends are..

You can hide out with Ombra and his "merry" men if you don't mind having a few nasty labels thrown at you like "bandit" and "brigand", otherwise it looks like you're on your own out there.

As exiles we have a long list of factions who wouldn't think twice about putting a bolt through our heads, but we do have the odd friend here and there.

Relations:

Friendlies: Exiles

Neutrals: Bandits, Rangers, Na'veren elves

Hostiles: Hammervale, Rhonde, Brigden, Savage Tribes (Rhoomeri hin, Frostblood elves)

Bonuses:

+2 to hide, heal, and spot

+1000 gp

+3000 xp

Starting Points:

Bogey's Grotto

The Rangers' Stumble

Brigden Faction Edit

As a 'Brignite', or 'Brighead' as the weak democratic settlements like to call us, every faction is a potential enemy waiting to be conquered. You may be a slave soldier yourself, but pleasing your superiors and rising through the ranks is the best way to improve your miserable lot in life, and you won't let anyone elses "happiness", "freedoms", or "right not to be slaughtered

As members of the Brigden armed forces we have a laundry list of factions who for some reason don't take kindly to us:

Relations:

Friendlies: Brigden

Neutrals: Bandits

Hostiles: Hammervale, Rhonde, Farmers, Rangers, Na'veren elves, Savage Tribes (Rhoomeri hin, Frostblood elves)

Bonuses:

+3 to discipline and intimidate skills

+1000 gp

+2000 xp

Starting Points:

Brigden Blockade - Barracks